实现的功能是这样的:
输入window.mainPage.flyTo(xxx, xxx)
后会在浏览器中心点画个圆心,使用鼠标及滚轮滚动后。
再次运行:
前一篇博文已经说了3*3变化矩阵实现图形放缩及平移,这里不再多谈,此处只记录下,将屏幕中心点坐标,转换为two.js的场景坐标点:
这里的two.scene._matrix就是3*3的矩阵。
cirX = (屏幕坐标X点 - 水平位移)/ 水平缩放
cirY = (屏幕坐标Y点 - 垂直位移)/ 垂直缩放
源码如下:
- ;
-
- import * as Two from "JS/two";
- import * as $ from "JS/jquery";
-
- let two;
- let mouse;
- let isPressed = false;
- let originalPositionX = 0;
- let originalPositionY = 0;
- let map = new Map();
- let rect;
-
- export function drawGraphic(){
-
- let elem = document.getElementById("draw-shapes");
- let params = {
-
- type: Two.Types['webgl'],
- fullscreen: true,
- autostart: true
- };
-
- two = new Two(params).appendTo(elem);
- mouse = new Two.ZUI(two.scene);
- mouse.addLimits(0.1, 10);
-
- let $stage = $(two.renderer.domElement);
- $stage.bind('mousewheel wheel', function(event){
-
- let e = event.originalEvent;
- e.stopPropagation();
- e.preventDefault();
-
- let dy = (e.wheelDeltaY || -e.deltaY) / 1000;
- mouse.zoomBy(dy, e.clientX, e.clientY);
- });
-
- $stage.bind('mouseup', function(event){
-
- isPressed = false;
- });
- $stage.bind('mouseout', function(event){
-
- isPressed = false;
- });
-
- $stage.bind('mousedown', function(event){
-
- isPressed = true;
- originalPositionX = event.clientX;
- originalPositionY = event.clientY;
-
- let x = event.clientX;
- let y = event.clientY;
-
- for(let value of map){
-
- let xOffset = value[0]._width / 2;
- let yOffset = value[0]._height / 2;
-
- let letX = ((value[0]._translation._x - xOffset) * (two.scene._matrix.elements[0]) + two.scene._matrix.elements[2]);
- let letY = ((value[0]._translation._y - yOffset) * (two.scene._matrix.elements[4]) + two.scene._matrix.elements[5]);
- let letWidth = value[0]._width * two.scene._matrix.elements[0];
- let letHeight = value[0]._height * two.scene._matrix.elements[4];
-
- if(x > letX &&
- y > letY &&
- x < letX + letWidth &&
- y < letY + letHeight
- ){
-
- let r = Math.round(Math.random() * 255);
- let g = Math.round(Math.random() * 255);
- let b = Math.round(Math.random() * 255);
-
- let rgbStr = "rgb(" + r + "," + g + "," + b + ")";
- value[0].fill = rgbStr;
- break;
- }
- }
-
- });
-
- $stage.bind('mousemove', function(event){
-
- if(isPressed){
-
- let boolX = event.clientX - originalPositionX;
- let boolY = event.clientY - originalPositionY;
- mouse.graphicMove(boolX, boolY);
- originalPositionX = event.clientX;
- originalPositionY = event.clientY;
- }
- });
-
- createBtn(1001, 200, 200, 500, "red");
- createBtn(1002, 400, 400, 500, "green");
- createBtn(1003, 600, 600, 500, "blue");
- createBtn(1004, 800, 800, 500, "black");
- createBtn(1005, 1000, 1000, 500, "yellow");
- createBtn(1006, 400, 800, 500, "purple");
- }
-
- function createBtn(id, x, y, weight, color) {
-
- rect = two.makeRectangle(x, y, 200, 200);
- rect.noStroke();
- rect.fill = color;
- rect.myId = id;
-
- map.set(rect, weight);
- }
-
- //计算当前屏幕圆心 对应的 图形坐标
- function getScreenOriginal(){
-
- let original = {
- x: 0,
- y: 0
- };
-
- original.x = two.width / 2;
- original.y = two.height / 2;
-
- console.log(two.scene._matrix.elements)
-
- //获取水平位移及垂直位移
- //将浏览器上界面坐标转换为two.js的场景坐标,也就是 cirX和cirY为当前界面中点的场景坐标
- let cirX = (original.x - two.scene._matrix.elements[2]) / two.scene._matrix.elements[0];
- let cirY = (original.y - two.scene._matrix.elements[5]) / two.scene._matrix.elements[4];
-
- console.log("cirX:" + cirX + " cirY:" + cirY);
-
- original.x = cirX;
- original.y = cirY;
-
- return original;
- }
-
- export function flyToPosition(x, y){
-
- let dot = getScreenOriginal();
- let circle = two.makeCircle(dot.x, dot.y, 10);
- circle.fill = "red";
- }