首先是扩展canvas的context
比如扩展一个画五角星的代码
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <title>Title</title>
- </head>
- <body>
-
- <canvas id="canvas" style="border: 1px solid #aaa; display: block; margin: 50px auto;">
- 当前浏览器不支持canvas
- </canvas>
-
- <script>
-
- CanvasRenderingContext2D.prototype.fillStar = function(r, R, x, y, rot){
-
- this.beginPath();
- for(let i = 0; i < 5; i++){
-
- this.lineTo(Math.cos((18 + i * 72 - rot) / 180 * Math.PI) * R + x,
- -Math.sin((18 + i * 72 - rot) / 180 * Math.PI) * R + y);
- this.lineTo(Math.cos((54 + i * 72 - rot) / 180 * Math.PI) * r + x,
- -Math.sin((54 + i * 72 - rot) / 180 * Math.PI) * r + y);
- }
-
- this.closePath();
- this.fill();
- }
-
- window.onload = function(){
-
- let canvas = document.getElementById("canvas");
- canvas.width = 800;
- canvas.height = 800;
- let context = canvas.getContext("https://cdn.jxasp.com:9143/image/2d");
-
- context.fillStyle = "#087";
- context.fillStar(150, 300, 400, 400, 0);
- }
-
- </script>
-
- </body>
- </html>
运行截图如下:
通过CanvasRenderingContext2D.prototype中定义函数可实现扩展。
下面是画椭圆,程序运行截图如下:
源码如下:
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <title>Title</title>
- </head>
- <body>
-
- <canvas id="canvas" style="border: 1px solid #aaa; display: block; margin: 50px auto;">
- 当前浏览器不支持canvas
- </canvas>
-
- <script>
-
- window.onload = function(){
-
- let canvas = document.getElementById("canvas");
- canvas.width = 800;
- canvas.height = 800;
- let context = canvas.getContext("https://cdn.jxasp.com:9143/image/2d");
-
- if(context.ellipse){
-
- context.beginPath();
- context.ellipse(400, 400, 300, 200, 0, 0, Math.PI * 2);
- context.stroke();
- }
- else{
-
- alert("no ellipse");
- }
- }
-
- </script>
-
- </body>
- </html>
下面是兼容性问题,就是这段代码:
- if(context.ellipse){
-
- context.beginPath();
- context.ellipse(400, 400, 300, 200, 0, 0, Math.PI * 2);
- context.stroke();
- }
- else{
-
- alert("no ellipse");
- }
如果浏览器不支持context.ellipse那么值会为undefined,这样就会进入else里面。